A big part of the Tomb of Annihilation update for Neverwinter are Hunts. Hunts are specific quests where you will have to track down and kill rare and powerful creatures. These can result in some powerful and cool new items that have become available with the Tomb of Annihilation module.
Gale Force Nine will release the official licensed Dungeons & Dragons Tomb of Annihilation Map Set in late November. The maps are.
In this guide, I will show you how, what, and where to hunt so you can make the most of tracking down that awesome gear you want for your character.
Getting Started with Hunts
The first couple quests that you get in the new city will be to go after rare “hunt” creatures. Any of the “hunt” creatures will qualify for these starting quests. However, once you get to the repeatable quests you will likely want to hunt down specific “hunt creatures” for a chance at the rare loot they can drop. To find out what you might want, open up your collections window and look through the items that come from hunts.
Jungle of Chult Tier 1 Hunt Creatures
There are multiple tiers of Hunts in the Jungle of Chult. The first-tier hunt creatures will spawn randomly in the Jungle of Chult at the corresponding creatures regular spawn locations. These will be special named mobs and will look different than the normal mobs. This helps them stand out. Kill these creatures to collect trophies from them. Later, you will turn in these trophies for lures to hunt the higher tier Hunt Creatures.
Important Note:Trophies are EXCLUSIVE. This means you can only have one on you at a time. When you get one immediately mail it to yourself. This way, you can continue to collect trophies. You don’t want to miss out on a drop. If you happen to have one in your inventory when another drops you will see a message saying you can only have one at a time.
Below is a list of the rare creatures that spawn in the regular creature spawn areas in the Jungle of Chult.
Randomly Spawned Rare Creatures
- Batiri Brave spawns anywhere regular batiri appear.
- Bigclaw spawns anywhere regular crabs appear.
- Eotyrannus spawns anywhere regular dinosaurs appear.
- Smilodon spawns anywhere regular cats or bears appear.
- Tyrannosaurus Rex spawns in special locations. See map below.
- Venomtail Scorpion spawns anywhere regular scorpions appear.
Rare Hunt Spawn Map for Jungle of Chult
ddmsrealm-neverwinter-toa-rares-batiri-brave-spawn
*Click next or back to page through the rare creature spawn location maps.
Base Trophies for One Star Hunts
About 1 out of every 10 times that you kill a Hunt Creature it will drop a trophy. This trophy, along with a Tyrannosaurus Fang can be given to someone in the south-eastern section of the port city connected to the Jungles of Chult.
- Bigclaw Pincer comes from Bigclaw that can be found in crab spawn locations.
- Venomtail Poison can be found on Venomtail Scorpions which can be found in any area where scorpions spawn.
- Rotting Ogre’s Femur can be found on Rotting Ogre’s which are found in any place where undead spawn.
- Smilodon Tooth can be found on Smilodons which are found in any place where jungle cats or bears spawn.
- Batiri Brave’s Trinket can be found on any Brave which spawns in a Batiri location. No other mobs in this spawn set will drop the trinket.
- Eotyrannus Tallon can be found on Eotyrannus which spawn in dinosaur locations.
- Tyrannosaurus Rex Fang comes from Tyrannosaurus. (Needed for all trophies!)
Trophies and Lures
First and foremost, complete the one-star Hunts campaign task. Without it, you will be unable to purchase the trophies for hunts. I suggest getting the first-tier hunt task done ASAP. This way you can farm hunts for Forgotten Totems after you reach the weekly limit.
Lure Placement Locations
Two Star and Three Star Hunts
These hunts are the more advanced and dangerous in the Jungle of Chult. You might want to bring a group for these. If you are grouping with strangers make sure to form the group yourself. Set the group loot mod to you (the leader) with a blue threshold. This way you can be sure you get the loot that drops from your lure!
These two and three star hunts will drop the coolest gear. To get these lures you will have to get trophies from the lower tier hunts. Gather trophies from one-star hunts for two-star hunts. Then gather all the trophies from the two-star hunts to get a lure for the three-star hunt, the King of Spines!
Bonus Forgotten Totems
Forgotten Totems are the main currency of the Jungle of Chult campaign. With hunts, you can earn extra which do not count against your weekly Forgotten Totem maximum. This is a good incentive even if you do not need the gear! Players can earn 1-5 bonus totems per hunt.
Other Loot from Hunts
- +1 to +5 Rings
- Epic Chest Piece
- Epic Arm Slot
- Epic Boots
- Epic Helmets
YouTube Video Guides for Hunts
Are you a patron? Check out the special insider info video I created just for Patrons. It gives specific tips, tricks, and methods for rocking through whatever Hunt you are after!
Special thanks to patron Homer O Cole III! Thank you so much for your continued support!
Not yet a patron? Become one today!
Neverwinter Jungle of Chult Summary
That wraps up all you need to know to get started with Hunts in the Tomb of Annihilation module for Neverwinter. Hunts are a great way to get some extra gear which will really help for this campaign. Hunts are a good way to get a few extra Forgotten Totems to advance the campaign faster. Plus, Hunts add a different quest dynamic which helps to keep your time in the Jungle of Chult productive. Good luck on your drops from the Hunts you find in Neverwinter!
Play smarter, not harder!
In a streamed event called the Stream of Annihilation Wizards of the Coast announced the newest D&D Adventure, Tomb of Annihilation.
Price: $49.95 C$65.95
Release Date: 19 September 2017 (early release for most WPN game stores 8 September 2017)
Format: Hardcover
ISBN: 9780786966103
Release Date: 19 September 2017 (early release for most WPN game stores 8 September 2017)
Format: Hardcover
ISBN: 9780786966103
Dare to defy death in this adventure for the world’s greatest roleplaying game.
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.
When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.
The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.
Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.
The Tomb of Annihilation was announced and along with it some details of the Death Curse and Meat Grinder Mode. When the season officially starts on September 5th we’ll be sure to release details of how these aspects of the adventure effect D&D Adventurers League play.
Launch Event
Stores will receive a free PDF of DDAL07-01 A City on the Edge, a location-based adventure that includes five, one-hour adventures. This PDF can be run anytime after the start of the Tomb of Annihilation season.
Marketing Material – Tomb of Annihilation and prior seasons
DDAL07-01 A City on the Edge
Level Range: 1-4 (optimized for 1st level)
Adventure Designer: Rich Lescouflair
Adventure Description: So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done!
Adventure Length: Five One-Hour adventures
Adventure Premiere: Origins, RolePlay Rally , UKGE, AwesomeCon
DMsGuild Release: Tuesday9/5/2017
Adventure Designer: Rich Lescouflair
Adventure Description: So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done!
Adventure Length: Five One-Hour adventures
Adventure Premiere: Origins, RolePlay Rally , UKGE, AwesomeCon
DMsGuild Release: Tuesday9/5/2017
DDAL07-02 Over the Edge
Level Range: 5-10 (Optimized for 5th level)
Adventure Designer: Monica Valentinelli & Shawn Merwin
Adventure Description: In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong?
Adventure Length: Five One-Hour Adventures (This is not a typo!)
Adventure Premiere: SDCC (7/17), GeeklyCon (7/20), FarWest: St. Swithin’s Day (7/14), GenCon (8/17)
Available for Regional Preview: 7/21/2017
DMsGuild Release: Tuesday 10/3/2017
Adventure Designer: Monica Valentinelli & Shawn Merwin
Adventure Description: In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong?
Adventure Length: Five One-Hour Adventures (This is not a typo!)
Adventure Premiere: SDCC (7/17), GeeklyCon (7/20), FarWest: St. Swithin’s Day (7/14), GenCon (8/17)
Available for Regional Preview: 7/21/2017
DMsGuild Release: Tuesday 10/3/2017
DDAL07-03 A Day at the Races
Level Range: 1-4 (optimized for 3rd level)
Adventure Designer: Ruty Rutenberg
Adventure Description: The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy.
Adventure Length: 2 hours
Adventure Premiere: FiFO Con (10/1), QuestCon (10/20), Lone Star Game Expo (10/27), Kumoricon (10/27)
Available for Regional Preview: 10/7
DMsGuild Release: Tuesday 11/7
Adventure Designer: Ruty Rutenberg
Adventure Description: The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy.
Adventure Length: 2 hours
Adventure Premiere: FiFO Con (10/1), QuestCon (10/20), Lone Star Game Expo (10/27), Kumoricon (10/27)
Available for Regional Preview: 10/7
DMsGuild Release: Tuesday 11/7
DDAL07-04 A Walk in the Park
Level Range: 1-4 (optimized for 3rd level)
Adventure Designer: Satine Phoenix
Adventure Description: A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy.
Adventure Length: 2 hours
Adventure Premiere: FiFO Con (10/1), QuestCon (10/20), Lone Star Game Expo (10/27), Kumoricon (10/27)
Available for Regional Preview: 10/7
DMsGuild Release: Tuesday 11/7
Adventure Designer: Satine Phoenix
Adventure Description: A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy.
Adventure Length: 2 hours
Adventure Premiere: FiFO Con (10/1), QuestCon (10/20), Lone Star Game Expo (10/27), Kumoricon (10/27)
Available for Regional Preview: 10/7
DMsGuild Release: Tuesday 11/7
DDAL07-05 Whispers in the Dark
Level Range: 1-4 (optimized for 3rd level)
Adventure Designer: Travis Woodall
Adventure Description: The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru. The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done! Part Three of The Jungle Has Fangs Trilogy.
Adventure Length: 2 hours
Adventure Premiere: FiFO Con (10/1), QuestCon (10/20), Lone Star Game Expo (10/27), Kumoricon (10/27)
Available for Regional Preview: 10/7
DMsGuild Release: Tuesday 11/7
Adventure Designer: Travis Woodall
Adventure Description: The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru. The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done! Part Three of The Jungle Has Fangs Trilogy.
Adventure Length: 2 hours
Adventure Premiere: FiFO Con (10/1), QuestCon (10/20), Lone Star Game Expo (10/27), Kumoricon (10/27)
Available for Regional Preview: 10/7
DMsGuild Release: Tuesday 11/7
DDAL07-06 Fester and Burn
Level Range: 5-10 (optimized for 8th level)
Adventure Designer: James Introcaso
Adventure Description: The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge. Can you get to the bottom of this? Part One of The Rot from Within Trilogy.
Adventure Length: 2 hours
Adventure Premiere: CarnageCon (11/3), GameHoleCon (11/3), Goblins to Golems (11/4), Holiday around the Moonsea (11/24)
Available for Regional Preview: 11/10
DMsGuild Release: Tuesday 12/5
Adventure Designer: James Introcaso
Adventure Description: The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge. Can you get to the bottom of this? Part One of The Rot from Within Trilogy.
Adventure Length: 2 hours
Adventure Premiere: CarnageCon (11/3), GameHoleCon (11/3), Goblins to Golems (11/4), Holiday around the Moonsea (11/24)
Available for Regional Preview: 11/10
DMsGuild Release: Tuesday 12/5
DDAL07-07 Rotting Roots
Level Range: 5-10 (optimized for 8th level)
Adventure Designer: Lysa Chen
Adventure Description: The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon. A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from? More importantly, what are you going to do to find out? Part Two of The Rot from Within Trilogy.
Adventure Length: 2 hours
Adventure Premiere: CarnageCon (11/3), GameHoleCon (11/3), Goblins to Golems (11/4), Holiday around the Moonsea (11/24)
Available for Regional Preview: 11/10
DMsGuild Release: Tuesday 12/5
Adventure Designer: Lysa Chen
Adventure Description: The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon. A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from? More importantly, what are you going to do to find out? Part Two of The Rot from Within Trilogy.
Adventure Length: 2 hours
Adventure Premiere: CarnageCon (11/3), GameHoleCon (11/3), Goblins to Golems (11/4), Holiday around the Moonsea (11/24)
Available for Regional Preview: 11/10
DMsGuild Release: Tuesday 12/5
DDAL07-08 Putting the Dead to Rest
Level Range: 5-10 (optimized for 8th level)
Adventure Designer: Cindy Moore
Adventure Description: The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all. Are you up to the task? Part Three of The Rot from Within Trilogy.
Adventure Length: 2 hours
Adventure Premiere: CarnageCon (11/3), GameHoleCon (11/3), Goblins to Golems (11/4), Holiday around the Moonsea (11/24)
Available for Regional Preview: 11/10
DMsGuild Release: Tuesday 12/5
Adventure Designer: Cindy Moore
Adventure Description: The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all. Are you up to the task? Part Three of The Rot from Within Trilogy.
Adventure Length: 2 hours
Adventure Premiere: CarnageCon (11/3), GameHoleCon (11/3), Goblins to Golems (11/4), Holiday around the Moonsea (11/24)
Available for Regional Preview: 11/10
DMsGuild Release: Tuesday 12/5
Tier 3 & 4 Adventures
More details coming soon from the following designers: Dan Dillon, James Haeck, Benoit de Bernardy, Chris Sneiziak, Robert Alaniz, Eric Menge, William Murakami-Brundage w/ Iam Pace, Robert Adducci, & Greg Marks
DDOPEN2017 Lost Temples of Lake Luo
Level Range: 1-10
Adventure Designer: Shawn Merwin, Shawn Molly, Teos Abadia
Adventure Description: Brave the challenges of The Lost Temples of Lake Luo with five stalwart companions in a race against time as you face vile monsters, diabolic puzzles, and inscrutable NPCs. This event will space nearly 8 hours of continuous play. Bring your existing Adventurers League character of up to 10th level or create a new one at 1st level. The D&D Open is open to all challengers.
Adventure Length: 8 hours
Adventure Premiere: Origins 2017
DMsGuild Release: NA
Requirements: 14+ tables, the convention has previously hosted an Epic and has trusted organizers/admins in attendance.
Apply: To apply for the D&D Open please fill out the D&D Adventurers League Con Support form.
Adventure Designer: Shawn Merwin, Shawn Molly, Teos Abadia
Adventure Description: Brave the challenges of The Lost Temples of Lake Luo with five stalwart companions in a race against time as you face vile monsters, diabolic puzzles, and inscrutable NPCs. This event will space nearly 8 hours of continuous play. Bring your existing Adventurers League character of up to 10th level or create a new one at 1st level. The D&D Open is open to all challengers.
Adventure Length: 8 hours
Adventure Premiere: Origins 2017
DMsGuild Release: NA
Requirements: 14+ tables, the convention has previously hosted an Epic and has trusted organizers/admins in attendance.
Apply: To apply for the D&D Open please fill out the D&D Adventurers League Con Support form.
DDEP07-01Peril at the Port
Level Range: 1-4, 5-10 (optimized for 3rd and 8th level)
Adventure Designer: Will Doyle
Adventure Description: Pirates! Dastardly ne’er-do-wells have been spotted just outside of the harbor! Not content with scratching a living off of the rich port city’s scraps, pirates are making for the city by land and sea. But Port Nyanzaru is far from defenseless; pick up a yklwah, climb aboard a dinosaur, or man the wall; but whatever you do, don’t let those rapscallions into the city!
Adventure Length: 3 hours
Required Number of Tables: 4+
Adventure Premiere: Conclave of Gamers (9/1),Hal-Con (9/22), DragonCon (9/2), Queen City Conquest (9/8), Lodo Ergo Sum (9/8)
DMsGuild Release: NA
Apply: To apply for the D&D Open please fill out the D&D Adventurers League Con Support form.
Adventure Designer: Will Doyle
Adventure Description: Pirates! Dastardly ne’er-do-wells have been spotted just outside of the harbor! Not content with scratching a living off of the rich port city’s scraps, pirates are making for the city by land and sea. But Port Nyanzaru is far from defenseless; pick up a yklwah, climb aboard a dinosaur, or man the wall; but whatever you do, don’t let those rapscallions into the city!
Adventure Length: 3 hours
Required Number of Tables: 4+
Adventure Premiere: Conclave of Gamers (9/1),Hal-Con (9/22), DragonCon (9/2), Queen City Conquest (9/8), Lodo Ergo Sum (9/8)
DMsGuild Release: NA
Apply: To apply for the D&D Open please fill out the D&D Adventurers League Con Support form.
DDEP07-02TBA
Level Range: 1-4, 5-10, 11-16, & 17-20(optimized for 3rd, 8th, 13th, & 18th
Robert Adducci
Robert Adducci is an RPG community organizer and helps out games stores and conventions in the Denver area with social media and community management. He is a die-hard Dark Sun fan and the founder of the Burnt World of Athas website (Athas.org). Robert was born in the deserts of Athas, aka Phoenix, AZ, but now lives in the cool climate of Colorado with his wife, two little adventurers, and two animal companions.
Latest posts by Robert Adducci (see all)
- Reflections on my time as a D&D Adventurers League Admin - December 31, 2017
- Reflections on DMQuests, Factions, and other successes and failures - December 30, 2017
- Reflections on Organizing D&D and Community Involvement - December 29, 2017